And how are you today? Today was a nice saturday. Apart from a slight headache during mid-afternoon, it was a good day. Stuff has been accomplished. I completed Dreamfall: The Longest Journey. An odd ending ... that's the best way that I'd put it.
Also been making my way through to the Two Thrones as the Prince of Persia. There are some interesting storytelling styles and play mechanics to be had that make it such a stellar experience. I look at these games as examples of the story telling that is possible through games as opposed to books or film. Or even static art like paintings. No, for the most ... "technical" of gaming critics, they are not examples of the pinnacle of the art of gaming. But they use certain techniques that I find interesting. More so with PoP and the narration/conversations that continue during gameplay as they did during the Sands of Time. Only there's more now. It makes the world so much more alive. And these usually take place in "clear" platforming sections so you can listen to this as you glide through the world. But anyone who's played this iteration of the series would know exactly what I'm talking about.
At any rate, I was "forced" to venture out for the evening to meet and converse with some real people as opposed to the virtual reality into which I had immersed myself. And it was odd. To brush my hair after a long day of gaming. To perform an action with no immediate or grand consequence. To know that I would go somewhere and meet people without an urgent need. With real and simple, domino-effect possibilities. The scale of the needs and effects of actions differ so vastly between gaming and reality ... it was an interesting pill to swallow. One that I've taken before, but it's still odd all the same. Amusing.
But a good time was had during the excursion into reality. Not something that blew my mind or from which I can forsee grand repercussions, but a good time all the same. Good food. And some interesting analysis was to be had. In people's manners. In ... I'm very ... concerned with self-worth as mentioned or could be gathered. And this meeting with folks was good for me in that I could speak words of value. That had an effect upon their beings. Craft sentences that would inspire laughter. Even if in a person that seemed to laugh too much for their own good anyway. But it was still a good boost for the ego. And an interesting lesson to learn.
It feels extraordinary to make people laugh. To elicit a positive response. I'd be pleased/happy if I could go about my days and accomplish this on a near-constant basis. Of course, when I was trying to be entertaining, that is. Not when I'm writhing in pain after having my leg amputated by a crazed hobo. No, I wouldn't want to draw out peals of laughter from anyone at that point. ;D
And it seems like I am lucky enough to be granted a chance to watch an episode of Ghost in the Shell:SAC. Somehow always seem to miss it.
I've been listening to my fair share of music. Including bits of an upcoming album that's quite ambitious in terms of length and content. And there's this particular song that makes me smile. It made me smile when I first heard it ... and then the chorus spoke of smiling. An odd moment that returns every time I listen to it. Yet, a thought struck me, and now the smile is a bitter-sweet one. I enjoy the song for its beauty. And for who the song makes me think of. I suppose the entire album does that ... but this song in particular did. And reality plays its cruel tricks and I can but imagine where it would travel from this path.
I've done my share of ... existing in this space for the day. Again. It's time to return.
Till once more I question the bonds that hold me to this severed reality.
2006/05/07
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